Worm Linx
LIGHT 2

Worm Linx

  • Archetype:
  • Worm

  • ATK:
  • 300

  • DEF:
  • 1000

  • View:
  • 3608




FLIP: During each End Phase, if this card is face-up, draw 1 card.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
43± 8/ 100
Power Score
Intrinsic 44
Deck 42

Worm Linx — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 42 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Worm Linx converts its face-up state into one card per End Phase, which is a steady but slow source of card advantage. Its 300 ATK / 1000 DEF body and lack of any interaction mean it is easy to remove and does not build a board on its own. The score reflects a cheap, portable draw engine that is fragile to field presence; its high DEF and ATK do not earn points.

Axis scores

Axis Score Evidence
Accessibility 35 Level 2 and cheap to summon, but no searcher or combo route is evidenced, so it is found only in hand (inferred; deck data shows 3 decks).
Combo & Conversion 20 The text only draws a card each End Phase; no combo boards are recorded, so it converts nothing beyond that draw (verified text; combos absent).
Resource Economy 60 Repeated +1 draw per End Phase while face-up gives steady advantage if it survives (verified text).
Effect & Interaction 10 No negation, removal, or hand-trap effect in the text (verified text).
Material Utility 45 Level 2 Light Reptile is a usable Level 2 material, but its generic fit is not confirmed by any recorded combo (inferred).
Resilience & Flexibility 25 300 ATK / 1000 DEF body is destroyed or bounced easily, and the draw requires it to stay face-up (verified text; inferred risk).
Deck-Building Efficiency 70 Single or two copies per deck with no garnet or lock restriction (observed: copies avg 1.67, max 2).

Calculation

Weight profile: Utility / no clear role (default); no blend applied. Intrinsic ≈ 44, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeated card draw every End Phase while face-up
  • Cheap Level 2 body that costs little deck space
  • Usable across three distinct archetypes in the sample

Weaknesses

  • Fragile 300 ATK body that dies to most attacks and effects
  • No searcher, negation, or board-building route in the evidence
  • Draw only works while face-up, so it is exposed on the field

Counters / choke points

  • Any destruction or bounce effect on the face-up body
  • Opponent attacks on the 300 ATK monster

Best use

Cheap card-draw body for long games. Decks: Swordsoul, Powered Crawler, Worm. Suggested copies: 1.

Evidence & gaps

  • Verified: FLIP: During each End Phase, if this card is face-up, draw 1 card.; ATK 300 / DEF 1000, Level 2, LIGHT Reptile
  • Observed: Appears in 3 of the sampled decks across 3 archetypes, usually 1-2 copies; No recorded combo boards include the card
  • Inferred: Usable as a Level 2 material body; Fragile on field, so the draw is often cut short; Cheap, low-cost draw in long games
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only no banlist token, assumed 3 copies (unlimited) no Top-Card ranking context











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