LIGHT
2Worm Linx
Archetype:
Worm
ATK:
300
DEF:
1000
View:
3608
FLIP: During each End Phase, if this card is face-up, draw 1 card.
Worm Linx — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 42 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Worm Linx converts its face-up state into one card per End Phase, which is a steady but slow source of card advantage. Its 300 ATK / 1000 DEF body and lack of any interaction mean it is easy to remove and does not build a board on its own. The score reflects a cheap, portable draw engine that is fragile to field presence; its high DEF and ATK do not earn points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Level 2 and cheap to summon, but no searcher or combo route is evidenced, so it is found only in hand (inferred; deck data shows 3 decks). |
| Combo & Conversion | 20 | The text only draws a card each End Phase; no combo boards are recorded, so it converts nothing beyond that draw (verified text; combos absent). |
| Resource Economy | 60 | Repeated +1 draw per End Phase while face-up gives steady advantage if it survives (verified text). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect in the text (verified text). |
| Material Utility | 45 | Level 2 Light Reptile is a usable Level 2 material, but its generic fit is not confirmed by any recorded combo (inferred). |
| Resilience & Flexibility | 25 | 300 ATK / 1000 DEF body is destroyed or bounced easily, and the draw requires it to stay face-up (verified text; inferred risk). |
| Deck-Building Efficiency | 70 | Single or two copies per deck with no garnet or lock restriction (observed: copies avg 1.67, max 2). |
Calculation
Weight profile: Utility / no clear role (default); no blend applied. Intrinsic ≈ 44, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeated card draw every End Phase while face-up
- Cheap Level 2 body that costs little deck space
- Usable across three distinct archetypes in the sample
Weaknesses
- Fragile 300 ATK body that dies to most attacks and effects
- No searcher, negation, or board-building route in the evidence
- Draw only works while face-up, so it is exposed on the field
Counters / choke points
- Any destruction or bounce effect on the face-up body
- Opponent attacks on the 300 ATK monster
Best use
Cheap card-draw body for long games. Decks: Swordsoul, Powered Crawler, Worm. Suggested copies: 1.
Evidence & gaps
- Verified: FLIP: During each End Phase, if this card is face-up, draw 1 card.; ATK 300 / DEF 1000, Level 2, LIGHT Reptile
- Observed: Appears in 3 of the sampled decks across 3 archetypes, usually 1-2 copies; No recorded combo boards include the card
- Inferred: Usable as a Level 2 material body; Fragile on field, so the draw is often cut short; Cheap, low-cost draw in long games
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only no banlist token, assumed 3 copies (unlimited) no Top-Card ranking context






